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Kewa Settlement Toolkit v1.1 · Zero-Login Web App

Beyond These Stars Production Calculator & Adjacency Planner

Add Settlement Buildings to Plan

Select buildings to calculate total raw construction materials, Peeps needed, Power requirements, and by-product warnings.

Settlement Bill of Materials (BOM)

Real-time totals for your planned queue

Total Workers
0 Peeps
0 Huts required
Power Grid
0 Bldgs
0 Generators in plan
Storage Needed
0 Units
0 Storage Sheds
Planned Buildings Queue
Required Construction Materials
Produced Resources & By-Products Warning
Required Tech Tree Prerequisites
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Beyond These Stars Settlement Optimization Guide & Mechanics Reference

1. Early Production Ratios (2s vs 5s vs 15s)

In Beyond These Stars, a single Mine operates on a 2-second work cycle (extracting Stone, Iron Ore, Copper Ore, or Sand), whereas an Ore Smelter takes 5 seconds per Iron or Copper ingot. One Mine easily sustains an Ore Smelter plus construction stone demand. Meanwhile, the Burner Generator runs on a 15-second work cycle and can power multiple early buildings (Ore Smelter, Metal Smelter, Toolsmith).

2. Avoiding Hidden Adjacency Penalties

Never cluster identical production buildings without checking adjacency rules. Placing two Woodcutters touching reduces production speed by -20%. Placing two Ore Smelters touching inflicts -30% storage and -1 workplace. Keep Huts away from Water Pumps (-20% water pump speed) and instead pair each Hut with 2 Potato Patches (+20% Happiness, or +40% with the early Happiness Perk).

3. Unlocking the House & Mid-Game Tech

To unlock the House (7 Peeps capacity), your settlement needs a School (unlocked after Hut) and enough Peep population—up to 30 Huts, or fewer if you use the 3x Hut cluster adjacency (+1 housing slot per Hut, trading off -20% food energy recovery).